| # | Player | Peak | Win rate | Rank score | 24h | Activity |
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| # | Player | Peak | Win rate | Rank score | 24h | Activity |
|---|
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Search your Embark ID (the name#1234 form), Steam, PSN or Xbox handle in the box above. If you are inside the top 10,000 of the ranked leaderboard you will have a profile page with your current rank, rank score, league and full rank history.
Rank score (RS) is the number the ranked leaderboard sorts on. You gain it for placing well in ranked tournaments and lose it for going out early. This tracker records every rank score change we see, so a profile shows the whole season as a line rather than just today's total.
Ruby is the top 500 players, so the requirement is whatever the #500 player currently holds. It moves all season. The live Ruby cutoff page shows it right now and projects where it finishes.
Every few minutes. Each snapshot is compared against the last, which is how 24-hour movement, activity and the "left the board" detection work.
Embark hands out rank score corrections in a nightly batch rather than through matches. Those show up separately on a profile chart and are listed on the RS adjustments page.
Yes. The FINALSTRACKER Discord bot does player lookups with charts, posts the daily Ruby cutoff forecast, and alerts on bans and rank changes in your own server.
Yes. Log in, open the player's profile and press Follow. The FINALSTRACKER Discord bot then sends you a direct message when that player starts a ranked session, gets an RS adjustment, is banned or comes back, or changes name. You can follow up to 25 players and switch each kind of alert off on your account page. Following needs you in the FINALSTRACKER Discord, with direct messages from its members allowed.
No. FINALSTRACKER is an unofficial community tracker built from Embark's public ranked leaderboard, and is not affiliated with Embark Studios.
FINALSTRACKER is developed, managed, and operated solely by Playr.
Every rank score change we record counts as one game. The board is sampled every 10 minutes, so two games finished inside one sample land as one. Embark's nightly rank score adjustments are not games and are left out.
Drag across the chart to zoom into a stretch of time, then double-click it or hit Reset zoom to back out. Hover anywhere on the chart to read the game under the pointer.
We started tracking near the end of S10, so S10 charts only cover its last two weeks and may not reflect a player's whole season.
A run of games with no gap longer than 75 minutes. The places figure compares the last rank we recorded before the session with the one at its end. An idle account still drifts as others play, so part of that change can belong to them.
A player's net rank score, win rate and games over the chart's time window, against every account in the same league that played in that window. Win rate needs 20 games to place.
Average gain and loss come from games only, so RS adjustments are left out. Net RS per day and per hour use the real change across the season, adjustments included, so they match the chart.
It is a rough estimate, not a measurement. We add up how long each session ran and credit one more game for the result that started it: 30 minutes, or the player's own typical gap once they have enough games. A break shorter than 75 minutes still counts as play, and queuing that never produced a result can't be seen.
The hours of the day a player's rank score usually moves, across every season we have tracked, shown in your local time.
Gains and losses are every rank score change we record, up or down, including Embark's RS adjustments. Win rate is the share that went up.
Embark's nightly rank score adjustment can move an account below the top 10,000 in one go, and from then on we can only see that it fell under the cutoff. Its chart shows that drop as a dashed blue line of at least the gap down to the cutoff, and its rank is an estimated position below #10,000.
A clan is the club tag players carry in game. Each clan's score is the combined rank score of its members on the top 10,000 ranked leaderboard, and the clan leaderboard sorts on that. Members outside the top 10,000 don't count, because the leaderboard doesn't list them.
Only members inside the top 10,000 appear on the leaderboard, so only they are counted. A clan's member count rises and falls as its players move on and off the board.
Tags are not unique, so two clubs can share one. They are listed as separate clans, and a clan page names any other clan using its tag. Past seasons only recorded the tag, so there a shared tag counts as one clan.
If you own a clan in game, open its page here and press Claim this clan. You need to be logged in with Discord and have your Embark ID linked, then you send a screenshot of the clan's member list showing you as its Owner. Once an admin approves it, you can add a logo, a banner, a colour, a description, links and whether you're recruiting.